Skyrim spell making mod

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I wanted to address the issue of spellmaking. If you do this, you can even add a note which discribes the unbalance and suggest better magic costs/chance.Īgain, I'm not sure whether this has been researched, but I'm hoping somebody on this forum will clarify this.

You could check our wiki research pages to see where we stand at this. I'm not sure of it but I think that the formula's of the spell effects haven't been tested out yet, so if I'm correct, you could help us out by finding out what the connection is of magic cost/chance in terms of time/quantity of dmg,drain/touch,projectile in the original morrowind engine. This is an open source project and that means that if you suggest something it has to be generally approved before it will be implemented and worked on. You probably heard this already but for the 1.0 version we are trying to resemble the original morrowind engine in terms of gameplay formula's etc.

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I understand what you mean and if this indeed is an improper balance issue it could be changed, but i would probably be a post version 1.0 feature. I don't know if it's discussed yet, but I can tell you this: