Wanting to get to the action, we'll dispense with the plot in an instance: a dark mage is trying to summon a demon
Or at least it will be if it turns out as it should. It's Divine Divinity with more interesting character classes and a streamlined interface. It's Diablo with better visuals and more freedom of exploration. Instead, it wants to take what we already love, enlarge it, refine it and then let us gorge upon it once more. Few gamers will look at Sacred and think: 'Wow, this looks unusual!' Its isometric 2D viewpoint, point-and-click combat and scuttling gangs of orcs, goblins and trolls gives it the kind of familiarity usually reserved for close family members and that jaz mag you've kept since you were 14.īut after a few hours' play, you begin to realise that breaking genre boundaries is not the point of this combat-heavy RPG.